VR gaming headset review

As I write this, the first VR headset I’m testing for my blog is called the “Hexus”.

I’m using it for a variety of purposes: to explore the world around me while watching a VR film, as a virtual reality video game, or as a way to play a game on the Oculus Rift or Vive. 

In the case of the Hexus, I’ll be using it to test out my new VR headset, which I’m calling the “Echo”.

I’ll spend the next few weeks testing the Echo on my home and office computer, and then I’ll take it on a trip to the South Pole for a virtual spaceflight, and I’m going to use it to use a VR headset for a while, too.

I’ll also be testing the “Slim”, which is a very early prototype headset that I haven’t even tried yet, but I’m sure I’ll love it.

I’m also going to be testing a few other headsets that I can’t say too much about right now, but here are a few I’m excited about. 

The Oculus Rift The Oculus Rift is probably the most well-known VR headset currently available.

It’s an incredible device, and it’s got all the bells and whistles you’d expect from a VR device.

I’ve been wearing it on the road for weeks now, and have enjoyed every minute of it.

But what I haven.t been able to do yet is experience a VR experience that I thought I’d love to experience.

I was hoping to spend a few days in the virtual world of the Oculus Home.

I could have, and probably would have, done so, but now I’m left with a virtual world that’s just too large for me to comfortably explore in real life.

I know, I know: I’m probably going to say this all the time, but the reality is that VR isn’t the experience I was promised.

And that’s not a knock on the headset itself, but on Oculus for failing to deliver what it promised to me.

The headset has been designed with a goal in mind.

When I was told I would be using the Oculus at CES, I was expecting the experience to be similar to what I was used to from the HTC Vive, with the exception of the fact that it would be very similar to the HTC Home, the most recent and best-selling virtual reality device.

This is true.

However, when I was asked to put the HTC home into the same VR environment as my Oculus, I found it very difficult to do so.

The HTC Vive uses a 3D display to track your head movements and body positions, while the Oculus uses a 2D, stereoscopic display.

That means you can move your head around inside of the VR environment in two different ways, and you don’t get to see exactly what’s happening to your head, but it’s still a very accurate and comfortable experience.

And because of the difference in head tracking and body movement, the virtual worlds inside of VR headsets feel more like they’re being created from scratch.

This was the first time I’ve had a VR environment where the experience was a lot like a traditional room-scale game.

The room itself was virtual, and the game that you were playing inside of it was also very virtual.

In fact, I’d say that the Rift and the HTC HTC Home were my two favorite VR experiences of 2017, with an HTC Home being one of my favorite experiences of the year, so it was very surprising to see the Rift experience feel so similar to my experiences with other VR headsets.

But it’s not just the size and shape of the virtual space that matters, either.

The fact that you’re inside of a virtual room, rather than sitting in a virtual bed, is something that Oculus has improved on over the years.

It makes the Rift feel like a physical space, not a virtual one.

This has meant that the virtual experience of using the Rift has also changed.

You no longer have to move around in virtual space, because the headset knows exactly where you are.

I used to use the HTC Rift on my desk, which meant that I had to stand in a small, rigid box that had a lot of wires hanging out of it, and was a bit of a pain in the ass to get around in.

I had trouble walking around in that box because it was too small and too heavy, so I had a hard time finding my way around it.

Now, when you sit in the Rift, you don.t have to stand like a giant metal box, because you can sit in it, too, and that’s how you get around the Rift in VR.

You can move around the space, too!

The biggest change, however, is that the VR experience inside the Rift is much more comfortable to use.

You don’t feel like you have to walk around a virtual box, like you do when you use a traditional VR headset.

You feel like the virtual environment is your body.

And this is something