The Oculus Rift is a virtual reality headset that allows you to walk around and interact with a virtual world in virtual reality.
The Vive, on the other hand, allows you in real life to look at a virtual object in the real world.
The Oculus is priced at $599 and the Vive is priced $799.
The Rift is available now in the US and the HTC Vive is on sale in the UK, Germany and Australia for $799 to $1,399 respectively.
Oculus Rift DK2: the basics source The Verge title Oculus Rift and HTC Vive: what you need know article The new Oculus Rift headset, which is the first one made specifically for the Oculus Rift, is one of the most expensive and high-tech VR headsets on the market.
But that’s not all that’s new about the new Oculus headset.
The new Rift has been designed with a camera in the head, which will allow for more natural eye-tracking than its predecessors, but this doesn’t mean it’s going to be more accurate or comfortable than the Vive, or the Vive’s predecessor, the HTC One.
It’s still an impressive headset, but the Oculus is definitely better at what it does, according to the headset’s developer.
In this article, we’ll be taking a look at the Rift’s features, including how it compares to the HTC one.
We’ll also talk about some of the biggest things that users may find most interesting about the headset, such as the ability to see objects in the room, how the camera is supposed to be used, and how the headset is meant to work with the Vive.
Here are the big highlights of the new Rift: The Oculus will be a VR headset that uses cameras and a lens, which allows for more realistic eyes-tracking.
The camera will be able to capture 360 degrees of the room.
The headset itself will be made of a plastic, plastic-like material that will not scratch easily.
It will have a built-in camera, and it will be waterproof to IP68.
It also will be capable of capturing full-resolution images and videos, with an HDR mode that will turn the image on or off depending on the scene.
The cameras will be attached to the top of the headset.
It has a microphone, which you can press to hear the sound coming from the VR headset, and a touch pad on the side that can be used to control the camera, or a gesture to turn it off.
There will also be a gyroscope, a gyroscopic sensor, a light sensor, and an accelerometer.
The sensors are able to track and track the headset as you move around, and the headset will have built-ins that can help it track the user’s head and body.
You’ll also be able use a special lens to focus the headset on the right spot on the room and to detect the user at different angles.
The lenses will also help the Oculus to better track your eyes.
This is important because there are things that the human eye doesn’t really see.
For example, when we are looking at a bright object in a room, it’s easy to mistake bright objects for a distant object, because the eye doesn.
There is a camera attached to this lens that will also take images of the surrounding room, and then it will also give a very detailed representation of what is going on.
So this is a really interesting feature of the Oculus that will help it do a lot of things that we haven’t seen in a headset yet.
Oculus VR will have an IR sensor, which can give the user information about their surroundings.
It can also take an image of the user from the right side of the camera and use that to track them.
The user will be shown information about where they are at any given time, such a distance, and what their current position is.
This will give the headset a way to know where the user is when they want to go somewhere, or how far they are from where they need to be to get somewhere.
It is also possible to use a “tilt to zoom” feature that lets the user adjust the distance of the images taken from the lens so that they are clearly focused on the objects that are actually in front of them.
There’s also a motion sensor that can track the position of the users hands as they move around the room at different angle.
There are also a few other sensors that will be integrated into the Oculus.
For instance, there’s a gyrocopter that can sense your body as you’re walking around.
This means that you can get a better sense of the distance and height of objects around you, and if the camera detects motion that is really moving, it will automatically send the user a signal to tell them what they are looking for.
Oculus also has a gyrotron, which uses a gyrosynchronous sensor to help the headset track your body.
Oculus can also send signals to your head to tell you what the camera sees.
The VR headset will also have built