Why the VR headset isn’t VR for the gamer

A gamer with an interest in gaming, or VR in general, may have heard the phrase “gaming is about getting lost in a world of VR.”

And while the idea is certainly true, it’s not the most intuitive way to describe the experience.

For one, gaming is not just about playing games, it is also about exploring a virtual world and exploring its environments.

So to say that a VR headset is “about” gaming is just an overstatement.

It is true that VR headsets, like other digital entertainment products, are aimed at “gaming” a bit more than other types of digital entertainment.

That said, they are more than just gaming.

They offer a platform for exploring virtual worlds and exploring the virtual worlds they represent.

They are also designed to make playing video games a lot of fun.

That means the best VR games can’t be games.

The best VR gaming is designed to entertain, not just for its own sake, but also to entertain others.

So how do you get “games” and “entertainment” mixed together?

The Oculus Rift headset is not a gaming device.

The Rift, like most virtual reality headsets, has a built-in motion controller.

This controller is designed for games.

It has a few advantages, however.

First, it doesn’t need to be connected to a computer or to a monitor to work.

If you’re playing a game with the Rift, you’ll have the freedom to move around in the virtual world without worrying about any sort of game-related lag.

Second, the Rift has a very wide field of view.

For a VR game, it lets you look around and look down into the virtual space.

If it’s a VR movie, it can take you to a new location or explore the same virtual world as before.

If there are no obstacles, you can look down and see what’s around you, too.

Third, the headset has built-on motion sensors, so it can sense your head movements, which can be detected from a few feet away.

If the headset is placed over the shoulder or on your lap, it won’t need a camera to see what you’re doing.

If a game has an open world, like the game Portal 2, it will look like a virtual “world.”

The only thing VR headsets don’t have is a central controller that can control a whole virtual space, like a game controller.

They’re basically virtual screens that have been mounted onto your head.

And since they’re not screens, they don’t feel like screens.

And even if a game is playing on a VR screen, you won’t feel as if you’re controlling it.

The Oculus VR headset does offer some sort of remote control for games that use the Oculus Touch controllers, but they’re really just “gamepads.”

There’s a reason they’re called “gamepad” and not “game controllers” in the first place.

And while you can use your fingers to interact with a virtual screen, there’s no way to move your hands around in a virtual space without actually touching the screen itself.

The fact that you can touch a screen doesn’t mean you can move your fingers around it.

You need to look at the screen in order to interact.

You can’t just press on the screen.

You have to move them with your hands.

That’s not a problem for games like Portal 2.

The key here is that VR is still a relatively new technology.

The most advanced VR technology that has been developed so far is the Oculus Rift.

And if you’ve played a VR video game like Portal, you know that a good chunk of the game’s action happens in front of you, so there’s a lot less of a need for a screen.

Even in games like The Last of Us, where a lot happens in the distance, you still feel the virtual environments, because you can still look around to see if you can spot any monsters or other hazards.

The other big advantage that VR has over other types the world of virtual reality is that it offers a lot more freedom.

The virtual world is a large and complex place.

It can be very difficult for you to navigate in it.

To be able to navigate, you have to keep your head up, because it is a virtual environment.

You don’t want to fall off a cliff.

And in a game like Minecraft, where you have a lot to do, it takes a lot out of you to keep moving.

You’re constantly trying to make sense of the environment, and it can be really overwhelming.

In VR, though, the environment is so large and diverse, you don’t need much freedom to explore it.

It’s very natural.

The biggest advantage of VR is that you don’s have to think about it a lot.

You must actually think about what you want to do in the game, and what you need to do for the world to feel believable and realistic.

And the best games are designed to challenge you with questions you might not be able or